Friends gathered around a candlelit table, faces and dice in view.

The Chosen One

A weekend quest.

On your phones, beside a trip, a party, or a game night.

Players

Unlimited

Length

A weekend

Setup

No app

Guests

No account

How it works

1

Buy one pass

The host buys a single pass. Guests never pay.

2

Open a realm

Share the link, or the QR code, with everyone there.

3

Join on a phone

It opens in the browser. No app to install, and a guest needs no account.

4

Play the weekend

You play across the phases. When the adventure ends, the screen names the Chosen One.

Then the weekend is on the phones.

What it is

A social quest for a group that is already together. The class name is public. The secret quest is not.

A secret on your phone

You are dealt a class. Everyone can see the class name. The secret quest stays on your card, and quests, strikes, and the Chosen One's rites stay hidden.

A phone showing a dealt class, its secret quest, and a starting item.

Name the charge

Accuse another player. The table has thirty seconds to vote guilty or innocent. A guilty verdict adds a strike.

A phone showing an accusation and the charge.

Roll for the item

Two players roll. The higher roll keeps the item. The rest of the table does not see that duel.

A phone showing an item duel and the two rolls.

When the weekend turns

The host sets when Warming Up, Building, Chaos, and Winding Down begin. The keeper can fire a moment every phone sees, and can pass the Mantle so someone else runs the show.

A phone showing the agenda, with a time for each phase.

What's inside a realm

One pass opens one realm. This is what that realm holds.

A class

The class name is public. Traits, the perk, and the penalty stay on that player's phone.

A secret quest

Each player has a quest the table does not see. The keeper decides when it is complete.

A starting item

One item to start. Two players can roll for it. The rest of the table does not see that duel.

Four phases

Warming Up, Building, Chaos, and Winding Down. The host sets when each one begins.

An accusation

Thirty seconds to vote guilty or innocent. A guilty verdict adds a strike.

The Mantle

The keeper fires the moments every phone sees, and can pass the Mantle on.

A Chosen One

Shown on the roster while you play, and named again when the adventure ends.

One pass

Unlimited players. The pass is spent when the realm opens. Another weekend needs another pass.

Who it is for

For people already in the same place. It sits beside the plans, on the phones you brought with you.

Friends outdoors on a trip, seen from behind.

Weekends away

Between the walks, the meals, and the late night.

A birthday cake with lit candles.

Birthdays

A long table, and a quest running on the side.

Colleagues around a table at a workshop.

Work offsites

After the session, still in the same room.

Two friends on a sunny beach.

Holidays with friends

The days in between, when you are already together.

A board, cards, and dice on a wooden table.

Game nights

Dice on the table, and this quest on the phone.

Four friends laughing together outdoors.

Reunions

For the people who do not see each other often.

What you get

Unlimited players. One pass.

A$9.99

A single-use pass covers one realm. Guests never pay. The price is the one on the button.

  • Unlimited players. One pass opens one realm, then it is spent. Another weekend needs another pass.
  • It runs in the browser. There is no app to install.
  • A realm closes 48 hours after it is created. Until then, return to a saved seat on this device or choose Rejoin while signed in.
  • Push alerts are optional. If you opt in, the browser can deliver them. You can play without them.
  • A roll can be shared with the table. The keeper still sees a private roll.

Buy a Pass - A$9.99

FAQ

Who pays?

The host buys one pass for A$9.99. Guests join with a code and are never asked to pay.

How does a guest join?

With the realm code, on their own phone. A guest needs no account.

Who needs an account?

Only the host. Sign up or log in, then pay for the pass.

What does the pass cover?

Unlimited players in one realm. A second weekend needs another pass.

Do we install an app?

No. It runs in the phone's browser.

What if someone drops out?

They can return to a saved seat on this device, or choose Rejoin while signed in, until the realm closes 48 hours after it was created.

When do things happen?

The host sets when each phase begins. The keeper fires the moments the table sees. If a player opts in, the browser can deliver an alert. Alerts are not required to play.

Who can play?

Players are 18 or older. A prompt is optional, nobody has to do one they do not want to do, and a non-alcoholic drink can stand in.

The weekend is the occasion.

Buy a pass, open a realm, and share the link.