Players
Unlimited

The Chosen One
On your phones, beside a trip, a party, or a game night.
Players
Unlimited
Length
A weekend
Setup
No app
Guests
No account
1
The host buys a single pass. Guests never pay.
2
Share the link, or the QR code, with everyone there.
3
It opens in the browser. No app to install, and a guest needs no account.
4
You play across the phases. When the adventure ends, the screen names the Chosen One.
Then the weekend is on the phones.
A social quest for a group that is already together. The class name is public. The secret quest is not.
You are dealt a class. Everyone can see the class name. The secret quest stays on your card, and quests, strikes, and the Chosen One's rites stay hidden.

Accuse another player. The table has thirty seconds to vote guilty or innocent. A guilty verdict adds a strike.

Two players roll. The higher roll keeps the item. The rest of the table does not see that duel.

The host sets when Warming Up, Building, Chaos, and Winding Down begin. The keeper can fire a moment every phone sees, and can pass the Mantle so someone else runs the show.

One pass opens one realm. This is what that realm holds.
The class name is public. Traits, the perk, and the penalty stay on that player's phone.
Each player has a quest the table does not see. The keeper decides when it is complete.
One item to start. Two players can roll for it. The rest of the table does not see that duel.
Warming Up, Building, Chaos, and Winding Down. The host sets when each one begins.
Thirty seconds to vote guilty or innocent. A guilty verdict adds a strike.
The keeper fires the moments every phone sees, and can pass the Mantle on.
Shown on the roster while you play, and named again when the adventure ends.
Unlimited players. The pass is spent when the realm opens. Another weekend needs another pass.
For people already in the same place. It sits beside the plans, on the phones you brought with you.

Between the walks, the meals, and the late night.

A long table, and a quest running on the side.

After the session, still in the same room.

The days in between, when you are already together.

Dice on the table, and this quest on the phone.

For the people who do not see each other often.
Unlimited players. One pass.
A single-use pass covers one realm. Guests never pay. The price is the one on the button.
Buy a Pass - A$9.99
The host buys one pass for A$9.99. Guests join with a code and are never asked to pay.
With the realm code, on their own phone. A guest needs no account.
Only the host. Sign up or log in, then pay for the pass.
Unlimited players in one realm. A second weekend needs another pass.
No. It runs in the phone's browser.
They can return to a saved seat on this device, or choose Rejoin while signed in, until the realm closes 48 hours after it was created.
The host sets when each phase begins. The keeper fires the moments the table sees. If a player opts in, the browser can deliver an alert. Alerts are not required to play.
Players are 18 or older. A prompt is optional, nobody has to do one they do not want to do, and a non-alcoholic drink can stand in.